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2025 Primary School / Intermediate

       COMPETITIONS HANDBOOK




ADMINISTRATION SECTION

IMPORTANT DATES 2025

Team entries due (all divisions) Play HQ

10th  April

Player Registration Play HQ (your choice)

2 May

Draw released

As soon as possible (24th April)

Games commence

2nd – 4th May

Mid Competition School Holidays

27th – 18th July (We play on the 27th-29th)

Final week

8th – 10th August 2025

 

PLAYING LOCATIONS

 

The HMI Primary School competition is played at these locations.

 

 

Venue

Address

 

HMI Twin Turfs

 

6A Manawaroa Street, Palmerston North

 

Massey University Turf

 

Beside SRI Institute, Old West Road entrance, Palmerston North


2025 COMPETITION FEES





Competition Entry Fee Affiliation Fees (HNZ and HMI)


Years 1 / 2  $300               Years 3 – 6                                   $425

Year 7 and 8 $485


Match Fees


No turf fees – part of the team entry

KEY DATES 2025

Playing weekends

Friday afternoon –                               Division 1 Intermediates Saturday mornings - Division 2 and 3 Intermediates

Sunday mornings – Year 1 – 6 Primary (Year 5 and 6 may also played at Massey depending on numbers)


Week 1 - 2 – 4th May

Week 2 - 9 – 11th May

Week 3 - 16 – 18th May

Week 4 - 23 – 25th May

Week 5 - 6 – 8th June

Week 6 - 13 – 15th June

Week 7 - 20 – 22rd June

Week 8 – 27 – 29th June Holidays

Week 9 – 18 – 20th July

Week 10 – 25 – 27th July

Week 11 – 1 – 3rd August Week 12 -  8 – 10th August










   Competition Format 2025

Intermediates

Division 1 Mixed competition Friday after school Division 2 and 3 mixed competition Saturday mornings Primary – all year groups Sunday.

Start times will depend on the number of entries.





2025 Time slots

This year we have broken down the grades into time slots and welcome if needed to select a time which suits your team based off players playing for more than one team


Player Registrations

We need all players to register for Health and Safety reasons. This is also for our affiliation fees. We need to know the number of players in all of our competition.






HOW DO I ENTER A TEAM

Step One: Login into playhqadmin.com (If you need a new login in or refreshed one email us).

Step Two: Click competitions tab, as below accept invite to winter junior hockey competition.





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Step Three: Go back to my competitions tab and click view.

Step Four: click teams tab and add team (can roll over all teams from last year or add individually).


Step Five:

Allocate your team to the correct grade by clicking the shield button.

Step Six: Click on the registration tab and set up a form. This is where the player information will be collected for the season and players can be allocated later on to teams.




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The easiest work around on the form is to zero out any fees unless you are intending to use PlayHQ to collect fees. Then in the overview you can write information in regard to fees and invoices and how these will be collected. If you want to add custom fields you come out of the form an add them on the custom fields tab as above. This could be any additional information you wish to gather.

Step Seven: You will have a link you can copy and send out to all the players to fill in. This will register them with Hockey Manawatu.



Any questions please contact us office@hockeymanawatu.org.nz or competitions@hockeymanawatu.org.nz


INTERMEDIATE and PRIMARY SCHOOLS BOOKLET 2025


Venues:    Twin Turfs for all games unless numbers exceed what can be placed at the Twin Turfs. The turf at Massey will be used if this occurs.

Times:     Intermediates will play Fridays (Division 1) and Saturday mornings (Division 2 & 3).

Year 1 – 6 will play on Sundays.

Times for these games will be known once entries are in. No games will be earlier than 8am.

INTERMEDIATE FRIDAY / SATURDAY MORNING DIVISIONS

Format 1/2 field games

4 x 12 minute quarters

2 x 3 minute breaks (quarters) and 4 mins at halftime.

All competitions will run for 12 weeks. The Intermediate Div 2 and 3 will have 3 weeks preliminary games to grade the teams.

Rules: During these grading games there will be NO penalty corners to allow teams to practice them and understand the processes before the competition starts.

Hitting in Div 1 Intermediate is allowed as per Hockey rules as long as there is no danger. This includes shots on goal.

  • A team requires 7 players on the field (7 field players or 6 field players + goalie) to constitute a game. No more than 7 players on the field at any one time.

See general rules below for years 5 – 8.



YEAR 5 AND 6 SUNDAY DIVISION

Teams and Grades KIWI Sticks 7-a-side Format 1/2 field games

2 x 15 minute halves

2 minute half

Timings and Venues Sunday mornings – TURF 1 & 2 HMI Twin Turfs

  • A team requires 7 players on the field (7 field players or 6 field players + goalie) to constitute a

game. No more than 7 players on the field at any one time.


General rules years 5 – 8


  • Fully padded Goalies are optional
  • Players may not kick the ball or trap the ball with their foot.
  • On the Blue is out, there will be sideline free hits in Year 5-8. On long the black tube in the middle is play on.
  • No PC’s for Year 5-6, 7-8 do have PC’s after the preliminary round
  • The game is started with a push, hit or an auto play from the centre of the halfway line with each

team on their own half.

  • Reverse stick sweep passes will be allowed in general field of play, stick must remain on turf during reverse sweep action. A reverse stick sweep shot on goal will be allowed and must hit the backboard or roll over the line at a height on or below the backboard to be awarded as a goal and so long as the height of the shot is not deemed dangerous by the umpire. No tomahawks will be allowed. The umpire’s interpretation of the player’s intention is final.
  • Shots on goal: Goals can be scored from a push, hit, slap/sweep, or flick from anywhere in the teams attacking circle (blue dotted lines). A hit or slap/sweep shot must hit the backboard or roll over the line at a height on or below the backboard to be awarded as a goal and so long as the height of the shot is not deemed dangerous by the umpire. A flick at goal is allowed anywhere in the goal so long as does not endanger any player. Balls which are deflected into the goal are allowed anywhere in the goal so long as the height of the deflection does not endanger any player or is deemed dangerous by the umpire. Goals are not awarded if the push, hit, slap/sweep, or flick took place outside the circle. The umpire’s interpretation of the player’s intention is final.

General Rules

Any ball that when hit rises above the knee AND this occurs in the immediate vicinity of other players, is considered dangerous. Play must stop and is to restart with a free hit to the opposing team.

When any hockey stick is used in what the umpire considers a dangerous manner, in the immediate vicinity of any other player AND there is an immediate risk of harm to any other player, play must stop and is to restart with a free hit to the opposing team.

The exception to the above rule is when the player at risk enters from a blind area behind the player swinging the stick. In this case, it is the responsibility of the defending player to take steps to remove themselves from the risk.

The ball cannot be deliberately stopped with the foot or kicked. A free hit shall also be awarded to the opposing team if the ball touches a player’s foot in a manner that is advantageous to that player or that player’s team. If there is an advantage to the opposing team then play should continue.

The scoring zone are the circles as provided on the pitch being the blue dotted circles.

A long corner or 10-yard hit is awarded when the ball goes out over the back line, dependent upon who touched the ball prior to it going out – Put out by Attacker = 10-yard hit to defence perpendicular to the baseline where the ball went out, unintentionally put out by Defender = Long Corner to the attackers perpendicular to the baseline where the ball went over the backline approximately 10 yards from baseline. If a defensive player intentionally puts the ball out over the back line a Penalty Corner should be awarded. The umpire’s interpretation of the player’s intention is final.

When a Long Corner is awarded the attacking player must bring the ball approximately 10 yards out parallel to the baseline and perpendicular to the baseline where the ball went out. Once the Long Corner is set all players from both teams must be 5 metres away from the player taking the free hit. An auto (self) pass is allowed but the ball must be moved 5m before it can be taken/passed into the circle or must be touched by another player (attacker or defender). The ball cannot be hit


or passed directly into the circle without first being dribbled 5 meters or be touched by another player.

When an attacking free hit is awarded within 5m of the circle the player can take the free hit from where it was awarded. All players from both teams must be 5 meters away from the player taking the free hit. An auto (self) pass is allowed but the ball must be moved 5m before it can be taken/passed into the circle or must be touched by another player (attacker or defender). The ball cannot be hit or passed directly into the circle without first being dribbled 5 meters or be touched by another player.



For penalty corners:

  • The defending team is permitted three field players and goalie to defend the penalty corner, or four field players should a team not have a goalie. The remaining three players from the defensive team must retreat to the top of the opposite shooting circle.
  • Players who break at penalty corners (both attacking and defensive) will be given warnings by the

umpires.

  • Standard penalty corner rules apply for the attacking team:
  1. Ball to be dragged, pushed, or hit out from the base line. Injector must maintain one foot behind the line during the injection of the ball.
  2. Ball must go outside the circle before a shot at the goal.
  3. A hit on goal must hit the backboard or roll over the line at a height on or below the backboard to be awarded as a goal and so long as the height of the shot does not endanger any player or be deemed dangerous by the umpire. The umpire’s interpretation of the player’s intention is final.


YEAR 3 AND 4 DIVISION


Format 1/4 field games

2 x 15 minute halves

4 minute half-time

6 a side

General Rules Year 3 and 4

Any ball that when played rises above the knee AND this occurs in the immediate vicinity of other players, is considered dangerous. Play must stop and is to restart with a free hit to the opposing team.

When any hockey stick is used in what the umpire considers a dangerous manner, in the immediate vicinity of any other player AND there is an immediate risk of harm to any other player, play must stop and is to restart with a free hit to the opposing team. The exception is when the player at risk enters from a blind area behind the player swinging the stick. In this case, it is the responsibility of the defending player to take steps to remove themselves from the risk.

The ball cannot be deliberately stopped with the foot or kicked. A free hit shall also be awarded to the opposing team if the ball touches a player’s foot in a manner that is advantageous to that player or that player’s team. If there is an advantage to the opposing team then play should continue. Where the ball is stopped from going into the goal by hitting a defender’s foot (accidental or otherwise) an attacking penalty from the top of the scoring zone should be awarded. There is no scoring circle. Instead a scoring zone is used that is the area approximately 10m from the baseline spanning the width of the field.

Where a side-line hit is awarded within the scoring zone all players from both teams must be 5 metres away from the player taking the free hit. An auto (self) pass is allowed but the ball must be


passed to another player before a shot can be made at the goal (even if the player moves the ball 5 metres).

There are no penalty corners. Instead, a free hit is awarded to the attacking team 10 Metres out from the baseline in line from where the offence took place.

When an attacking free hit is awarded within 5m of the scoring zone the player can take the free hit from where it was awarded. All players from both teams must be 5 metres away from the player taking the free hit. Although an auto (self) pass is allowed, you cannot go straight into the scoring zone. The ball must be passed to another player before it can be taken or passed into the scoring zone (even if the player moves the ball 5 metres).

For Mini Sticks Only, there are no long corners. If the ball goes over the back line a free hit to the defensive team from the 5m scoring zone in line with where the ball went over the back line Development and Skills.





YEAR 1 AND 2 DIVISION



Format 1/8 field games 2 x 15 minute halves

4 minute half time.

4 a side

General rules years 1 and 2

Important Note: Please keep to the team numbers e.g. 4 a side is 4 a side. This allows the for space and all players to contribute.

Any ball that when played rises above the knee AND this occurs in the immediate vicinity of other players, is considered dangerous. Play must stop and is to restart with a free hit to the opposing team.

When any hockey stick is used in what the umpire considers a dangerous manner, in the immediate vicinity of any other player AND there is an immediate risk of harm to any other player, play must stop and is to restart with a free hit to the opposing team. The exception is when the player at risk enters from a blind area behind the player swinging the stick. In this case, it is the responsibility of the defending player to take steps to remove themselves from the risk.

While the ball cannot be deliberately stopped with the foot or kicked, Fun Sticks grade is about fun and due to the age group of our youngest grade, umpires will let this rule go as much as possible to keep the game flowing. A free hit shall be awarded to the opposing team if the ball touches a player’s foot in a manner that is advantageous to that player or that player’s team

Where the ball is stopped from going into the goal by hitting a defender’s foot (accidental or otherwise) a free hit should be awarded to the attacking team. Within the Fun Sticks grade, most important is the safety of the players, any play deemed dangerous will be stopped and a free hit given to the opposing team.



If you have any questions or details you need please email our competitions manager: competitions@hockeymanawatu.org.nz